At the core of CrowdCount is a convolutional network trained to detect human figures in open spaces such as railway platforms and airport terminals. It annotates figures on sampled frames and tracks them in between, then checks those figures against three things: whether they are inside the region of interest you drew, how many of them there are, and how long they have been there. When all three hold, a Crowd event fires.
That gives the module two jobs at once. The first is real time: an alert on potentially dangerous crowding, early enough for stewards to open a gate, hold a flow or redirect an entry. The second is counting, within any region you define and up to 3,000 people, which is what turns a crowd-management plan into something you can review and defend afterwards.
One behavior is worth knowing before a pilot rather than during one. A crowd is a durable event: it is raised when the crowd builds up, and a crowd that later dissipates raises no second notification. Whether it is still there is read off the event duration indicator on playback, and the recount interval is also why a playback timeline can sit slightly behind the timestamp on the card.
The module is documented as able to run in parallel with any other module, so density, unattended items, weapon detection and watchlist alerts arrive in one operational picture rather than out of four systems.